New World is shifting to a seasonal model, Amazon Games has announced this morning, bringing a major shift in how updates are released for the MMORPG. This new seasonal model aims to bring more content quickly to New World while also ensuring a steady stream of rewards and goals for players to unlock as they move through Aeternum.
During a press preview last week, creative director David Verfaillie laid out the vision for Seasons in New World, driving home the idea that these seasons are meant to provide «something new» at a regular cadence for players to jump into.
«Our goal moving forward is to expand the New World experience by delivering more content on a regular cadence,» Verfaillie told the press during the event. «Each season we want to provide something new that everyone can participate in. To achieve this goal, New World is moving to a seasonal model.»
Seasons in New World add what is effectively a battle pass system with a free track and a premium track for players to unlock. The MMORPG aims to provide interesting content for players to unlock on each path, from cosmetics, convenience items, premium currency, and more. There will be Season-specific rewards for each track, with the paid track having more value to unlock overall.
This battle pass will also include items such as Gypsum orbs, Umbral Shards for endgame players, skins, fortune boost tokens, and crafting caches for those crafters out there. There are 100 levels to unlock each season, though the exact amount of time it'll take to unlock these rewards is still being tweaked by Amazon Games, however, they don't believe it'll take the whole season to unlock all 100 levels. The Premium Track will set players back about 20,000 Marks, or $20 USD.
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