In , players will likely become accustomed to Merlin Trials before they even become accustomed to their favorite magical spells — and although this may not seem like cause for immediate concern, it actually highlights the game's most significant underlying issue. The prequel isn't the only title guilty of this developmental oversight, but it's certainly one of the most disappointing cases, considering the potential could have fulfilled otherwise.
Thankfully, Merlin Trials aren't the only activities that students will encounter while exploring the Scottish Highlands. There are several caves, goblin mining operations, and poacher camps waiting to be discovered, and each will usually contain some sort of loot. Players can also find all the Astronomy Tables in , which will reward them with something even more exciting. However, whereas these locations are a bit less common, there's a Merlin Trial almost everywhere the protagonist turns, which demonstrates the biggest problem in .
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The issue with 's Merlin Trials is that they substitute real, fulfilling gameplay with mindless busy work. Completing them does reward the player with extra inventory space, but thanks to their repetitiveness, they don't add anything of substance to the experience. There are only a few varying types of trials, which means most witches and wizards will grow bored of them rather quickly, and yet there are a whopping 95 Merlin Trials in. It would seem that the only reason behind this appallingly large number is to purposefully extract as much playtime from students as possible, without putting forth much effort in terms of developing unique content.
missed several magical
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