Destiny 2 may have seen its latest expansion, Lightfall, bring its «highest concurrent players in years», but developer Bungie has publicly acknowledged that it «missed the mark on some of [its] goals».
In a candid update on the official website, the studio said that whilst the expansion «surpassed [Bungie's] sale expectations», «it's clear the initial experience we delivered on day one didn't provide the full clarity we originally planned for when we set out creating Lightfall».
«We’ve taken a broad look at community feedback across the game since launch and have been working to address several areas in the coming weeks, while also forging ahead on content for our upcoming seasons,» said game director, Joe Blackburn. «Let’s get into the things we’re building and improving in response to your input on Lightfall so far.»
The post then detailed changes the team plans to make to ranking up, commendations, and adjustments to difficult, including an admission that «the largest set of difficulty re-tuning the Destiny franchise has seen since The Taken King» was causing «unintended behaviours» in some areas of the game.
«For example, the modifiers for Legendary Campaign feel great in single-player Campaign missions scaled up to three players, but they become oppressive in a ritual-focused three-player activity like Avalon,» the update explains. «Even Nightfalls, which have far less aggressive enemy HP tuning than the Legendary Campaign, can feel overwhelming when played multiple times in a row.»
Exotic-tier armour drops will also be more generous when you play higher-difficulty Lost Sectors and the Vex Strike Force event in the Vex Incursion Zone, which will now drop a new piece of Exotic armour if you have any left to collect;
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