BioWare has announced it's downsizing and moving «many» staff members over to other teams inside EA as it looks to streamline its workload following the shift in focus to the next Mass Effect instalment. Since the developer is no longer working on two RPGs simultaneously after the release of Dragon Age: The Veilguard, it is in between «full development cycles», and so such a large team isn't required at present.
In a post to the developer's blog, general manager Gary McKay said the restructuring is all about holding «ourselves to the highest quality standards». A «core team» that includes veterans from the original Mass Effect trilogy is currently making the next game, including «Mike Gamble, Preston Watamaniuk, Derek Watts, Parrish Ley, and others».
McKay continues, speaking of the early stages the RPG is currently at: «Given this stage of development, we don’t require support from the full studio. We have incredible talent here at BioWare, and so we have worked diligently over the past few months to match many of our colleagues with other teams at EA that had open roles that were a strong fit.»
By downsizing as BioWare looks to create the next Mass Effect entry, McKay states this will see the studio «become a more agile, focused studio that produces unforgettable RPGs».
Initially announced back in late 2020, the project has only just become BioWare's main focus, as it's spent the last few years finishing Dragon Age: The Veilguard, having turned it from a live-service effort into a purely single player RPG. Given the project is still so early in development, it would come as little surprise if the next Mass Effect doesn't release until the next generation PS6 arrives.
When do you think the new Mass Effect game will launch? Post your prediction in the comments below.
Liam grew up with a PlayStation controller in his hands and a love for Metal Gear Solid. Nowadays, he's found playing the latest and greatest PS5 games as well as supporting Derby County. That last
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