As Rockstar's eagerly anticipated GTA 6 still doesn't even have a release date, we can reasonably assume it will push some bold new video game boundaries, considering its developer and how long it's been in development. Add to that the fact the baseline PS5 is already showing its age; now, it sounds like even the PS5 Pro might struggle to maintain a high framerate in the next game in the series: a former Rockstar animator with credits on Red Dead Redemption 2 and GTA 5 doesn't think GTA 6 gets anywhere close to 60fps on any console, at least, at launch.
Speaking on the Kiwi Talkz podcast (thanks, GamesRadar+), former Rockstar animator Mike York was asked what performance threshold he thought would be targeted in the next entry in the series, and he said: «I don't know if they'll be able to pull off 60fps. I think they're gonna be shooting for 30fps – and a locked 30fps, meaning it never dips below that...I bet you, like, later, once it's on PC, it'll probably get super optimized and changed and new graphics cards that come out, and you'll be able to run it at 60fps probably at that time.»
It's not necessarily a bold prediction when you consider Red Dead Redemption 2, released on PS4 in 2018, is still unavailable at 60fps, even six years later on a PS5 Pro, never getting the requisite patch to unlock that game's framerate. Still, where does this all leave the many, many prospective GTA 6 players planning on playing on PlayStation platforms? At a decidedly last-gen sounding 30fps, that's where, at least without the aid of upscaling tech, according to York:
«I don't think [the] initial release will come out at 60fps unless it's getting there by [using] an AI upscaler like PlayStation is doing, unless something is coming in and helping it get those 60fps. I don't think it'll get the 60fps raw out the gate on a base console. Maybe PS5 Pro, or whatever, but I still don't think so.»
You gotta pump those numbers up; those are rookie numbers
Is even a locked 30fps acceptable
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