Do you have any of those games it feels like only you remember? For me, it's Prisoner of War, a third-person stealth/adventure thing on the original Xbox that saw you play a captured WW2 pilot trying to break out of prisons like Stalag Luft and Colditz. It had some neat ideas for 2002: the prison camps were relatively open and they ran on a schedule. That meant once you had your objective—steal a document, get a disguise—you had all sorts of different routes to complete it, but you'd need to be back in bed by morning roll call.
Kind of neat, although it did look like a Morrowind mod. Anyway, the reason I bring it up is I've been playing the demo for The Stone of Madness, the new game from the devs behind Blasphemous that sees you and a cohort of comrades try to bust out of an asylum in an 18th-century Spanish monastery. Which, yep, is exactly the kind of thing I'd expect the devs behind Blasphemous to make.
Imagine Commandos with a light smattering of Darkest Dungeon and you're not far off. This is squad-based stealth: you're in charge of a gaggle of inmates as they wake up each day and try to inch along a little further in their quest to break free. Each of your characters has unique abilities—the priest can paralyse ghosts, the strongman can shove heavy objects around, the very angry lady can stab guards to death or beat them unconscious with planks—and you'll make ample use of them as you navigate around vision cones and what-have-you.
So far, so familiar, but it's in the broader, strategic layer of the game that things get interesting. Just like Prisoner of War back in 2002, the monastery runs on a schedule, and the routes you can take to achieve your goals are all pretty open-ended. A day begins, you select which of your three inmates you're going to send out, and then you select a particular trapdoor you've unlocked in the asylum to pop out of like all three ghosts of Christmas at once.
It's a dash of metroidvania—you're gradually unlocking more and more of
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