As the fifth anniversary of approaches, the first birthday of draws near, and the third and final part of the trilogy looms in the distance, it's time for to give up on console exclusivity. The original marked a turning point for the series by giving it a new home: where through were all exclusive to Nintendo consoles, brought the series to Sony as a PlayStation exclusive.
It would remain that way for some time. While Nintendo's handhelds would continue getting ports of the games its home consoles originated, every successive new mainline game was a PlayStation exclusive, until the MMO broke the mold by going multi-platform. But in more recent days, the series has returned to its console exclusivity roots, a practice which needs to stop.
Three of the most recent games have returned to pseudo-exclusivity like a bad habit.,, and were all "," which means each of them was released on PlayStation consoles first, then were ported to PC a year or so later. It makes sense, as PlayStation and have always had a close relationship, and Square Enix likely still has some kind of exclusivity deal with Sony. It's a little nicer than total exclusivity. PC players get to enjoy these games, they just have to wait a little longer.
For a long time, I stayed away from RPGs that didn't let me customize my character, but Final Fantasy VII Rebirth finally showed me the appeal.
But at the end of the day, it's a half-measure. Asking players on other platforms to be patient is one thing, but is still needlessly exclusive by leaving out Xbox players entirely. That's something that should change with the third part of the trilogy.
Ultimately, there's no good reason why the trilogy can't come to Xbox, and plenty of good reasons why it can. The Xbox Series X and S are both perfectly capable of running and. There's definitely an audience for on Xbox, so porting it wouldn't be a waste of money. While fans in general are likely to skew towards PlayStation loyalty simply because of the products'
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