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Amplifying New Voices will take place on Sunday as a one-day workshop that focuses on professional skills and representation, held ahead of the Game Developers Conference. It’s aimed at underrepresented people in the gaming community.
The 6th annual event brings together veterans with new voices in the game industry to train a new generation of speakers and presenters. It provides training for early or mid-career developers to professionally represent their game or company to their peers, audience, and/or media.
As the gaming industry becomes more diverse, game conferences need to reflect that diversity. But too often the same old speakers show up on stage, with not enough women or people of color speaking or even applying to speak. That’s what Amplifying New Voices was set up to change, said Meggan Scavio, president of the Academy of Interactive Arts & Sciences (AIAS), in an interview with GamesBeat.
The AIAS Foundation organized the event with donations from the GDC, which offers space and AV help, to defray the costs of the event. The AIAS also raises more money from other sponsors to help fly the participants out from all over the world. The sponsors this year include Microsoft, Sony, Supercell and Electronic Arts.
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Amplifying New Voices was founded by industry veterans Perrin Kaplan, Zebra Partners; Robin Hunicke, formerly of Funomena; Caryl Shaw at Double Fine Productions; Brandi House, formerly at Meta’s Oculus; and Sibel
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