Diablo VI’s beta weekends were a massive success. The game was played for a whooping 61 million hours over its two-weekend beta tests, and players seemingly enjoyed what the game had to offer. Like most betas, there was also the chance for Blizzard to get some valuable feedback and information from players and see what can be improved.
With that said, Blizzard has taken pointers on board and revealed a slew of changes it will make to Diablo VI before the game launches on June 6, ranging from class balancing, quality of life changes, and the biggest and most requested area, Dungeons.
Related: Diablo IV Release Date, Preorders & Trailers
Diablo IV dungeons get major rework while classes see buffs & nerfsIn a recent blog post, Blizzard laid out the changes it would be making to Diablo VI following fan feedback, the most notable being Dungeons. The main criticism was the amount of backtracking required to progress and complete the side objective. To address this, multiple dungeons have seen reworked layouts, and players and allies will now receive a movement speed buff when carrying objects needed to complete objectives.
In addition, dungeon events have had their spawn rates increased from 10% to 60%, as well as other tweaks such as faster rescue times when helping NPCs and doors making a ping on players minimaps for easier tracking, to name a few. Alongside these changes, Cellars will now Chests on completion and have more events occur.
Regarding classes, Barbarians get a nice buff with a flat 10% damage reduction and buffs to the Whirlwind and Double Swing Skills, making them a more brutal melee fighter. Druids will also have some increases to Companion Skills and have reduced Ultimate cooldowns, as well as some other
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