Gold is the most ubiquitous resource in , and there are many different ways to bolster your economy and increase Gold income. Whether it's working toward an Economic Victory or simply balancing your empire's treasury, each Age offers unique Gold Buildings and opportunities to get Gold, such as establishing Treasure Fleets in the Distant Lands during the Exploration Age. Some obvious methods for increasing Gold yields include establishing Towns, completing Diplomatic Endeavors, and constructing Gold buildings. In contrast, other methods, such as America's Prospector unit, are more obscure.
Certain leaders and civilizations are more likely to develop a thriving economy, such as Pachacuti, Amina, Isabella, or any leader with Economic or Expansionist attributes. This is because the Economic Attribute Tree is another primary source for increased Gold income, offering incremental bonuses as leaders advance through the tree. Other methods for acquiring Gold include unique quarters and buildings specific to particular Civs, such as the Mississippian Potkop or the Acropolis or Necropolis quarters.
The primary way of getting Gold in is to establish Towns. Towns automatically convert Production to Gold, meaning you can increase Gold income by boosting Production in Towns. The Civilopedia recommends a balance of one town to one city to avoid the treasury going negative. Buildings in Cities and Towns have Gold maintenance costs, which can be offset with Gold buildings.
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Each Age in has specific Gold buildings unlocked via the Tech tree and a handful of Wonders that increase Gold. Bridges are also considered Gold buildings. They provide a base Gold yield and allow units to travel across navigable rivers. See the chart below for a look at all the Gold buildings and Wonders for each Age.
Age
Buildings
Wonders
Antiquity
Exploration
Modern
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