Although information on Capcom's upcoming sequel to is still in short supply, it's been confirmed that the game will be making use of the company's in-house RE Engine. The original, first released for the PlayStation 2 in 2006, was developed by the now-defunct Clover Studio, led by and creator Hideki Kamiya — and though the game had its devoted fans, the only sequel that it received in the years after was the DS-exclusive. Now, however, a new sequel is in development, again led by Hideki Kamiya and his newly established studio, Clovers.
As has been confirmed in an interview with IGN, the sequel to will be making use of Capcom's proprietary RE Engine — the same engine that's been used for recent and upcoming Capcom releases like,, and. The choice to use the RE Engine was confirmed by Kiyohiko Sakata, a producer at Machine Head Works, a studio which is assisting in the development of the sequel, and Capcom producer Yoshiaki Hirabayashi.
As explained by Sakata, Machine Head Works is "" while working on the sequel and additionally assisting the main developers, Clovers, in using the RE Engine. When asked by IGN what the RE Engine is offering for the development of the sequel, the developers were unable to give specific details but stressed that the engine is the right tool for the job, and will allow the sequel to outdo the 2006 original.
With a long-awaited sequel on the horizon, fans should take advantage of a big discount to snatch up the cult classic Okami while they can.
Hirabayashi, for example, stated that the RE Engine would be vital for realizing director Hideki Kamiya's "" for the sequel, with Kamiya himself saying that "" However, while the developers of the sequel are confident in the capabilities of the RE Engine, some fans of the original game are worried that it might not be exactly suited to the game's needs.
While the RE Engine is mostly well-regarded, some fans on places like Reddit are concerned about what its use might mean for the sequel's
Read more on screenrant.com