Capcom has revealed updated PC requirements for Monster Hunter Wilds, ahead of its release later in the month — and they may just point towards good news for PS5 players.
Basically, the developer's managed to make some pretty significant optimisations to the imminent action RPG, reducing the technical heft that's needed in order to run the game well.
You may recall that the original specifications raised plenty of eyebrows last year, suggesting that PC players would need beefy hardware for decent performance. And, given the state that Dragon's Dogma 2 had launched in, people immediately began to question Capcom's priorities.
But these new specs are more agreeable across the board, and a freshly released PC benchmark test is throwing up positive results for many users.
Again, the upside for us console players is that these improvements should translate to PS5 — at least to some extent.
Last year's open beta was plagued by dodgy frame rates, graphical issues, and incredibly blurry resolutions, which lead to concerns over the full game, and whether Capcom was gearing up to ship another title stuffed with performance problems.
At this point, it's worth mentioning that the current Monster Hunter Wilds beta is that same old build — so don't go into it expecting any noticeable performance improvements.
Every detail covering Monster Hunter Wilds Beta 2 revealed
Hopefully, then, when Wilds launches on the 28th February, we'll be treated to a much smoother experience. Capcom's clearly doing good work behind the scenes.
What are your expectations for Monster Hunter Wilds? Are you hoping for a silky smooth 60fps, or is that still too much to ask? Watch that frame rate counter in the comments section below.
Robert (or Rob if you're lazy) is an assistant editor of Push Square, and has been a fan of PlayStation since the 90s, when Tekken 2 introduced him to the incredible world of video games. He still takes his fighting games seriously, but RPGs are his true passion. The Witcher,
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