has six different difficulties to choose from, but the game is not very forthcoming about what each of them means. Whereas a game like shows a handy graph while choosing between difficulties, doesn’t give so much as a word of how its difficulty settings differ from one another when setting up a game. This level of obscurity can make it difficult for new players to decide which of the game’s difficulty settings is right for them.
has made some significant changes to previous titles, one of which is a focus on making it harder for games to get away from the player. In the past, snowballing was a major issue for, something that ’s new Age mechanics can help address. However, this doesn’t mean that is easy, especially when it comes to the game’s higher difficulty settings. Players who want to win on Immortal or Deity mode will need to have a solid strategy if they want to complete ’s Legacy Paths before the bots.
Difficulty in works by giving NPC civilizations debuffs or bonuses in the many different aspects of the game, such as production speed, combat strength, and resources. The game’s lowest difficulty, Scribe, gives NPC civilizations a bit of a penalty across the board, giving the player a built-in advantage. Governor offers no bonuses or penalties, whereas every difficulty level after that gives some bonuses to NPC civilizations. YouTuber TheCivShow did the hard work of looking through game files to find the exact numbers for these bonuses for anyone who wants to see graphs of the differences.
What’s important to understand about ’s difficulty settings is that the AI isn’t necessarily any more complex or strategic at the different levels. Instead, they are given a statistical advantage over the player in pretty much every aspect of the game. This means that Governor is the only difficulty level where all civilizations are operating on an even playing field. It requires a pretty strong understanding of ’s mechanics and strategies to overcome playing at a concrete
Read more on screenrant.com