After playing during the recent network test, I realized that I vastly underestimated what FromSoftware is capable of doing with the formula. The developer has managed to create something completely unique while still giving players the sense of challenge, wonder, and excitement they get from playing, and more. retains elements from its predecessors that made them successful, gets the heart racing in similar yet completely different ways, and it has me rethinking FromSoftware's limitations.
is somehow both the same and the opposite of, with almost identical weapons, items, consumables, enemies, and locations, and yet all of these pieces function differently enough to create something one-of-a-kind. The challenge of navigating around the impending acid rain combined with finding synergy with party members equates to a novel and (more importantly) fun gameplay experience. Frustrating as it may be at times, cooperative multiplayer has its merits, and its success in shows that FromSoftware is not simply recycling an old IP because it's out of fresh ideas.
Perhaps the best gauge for a successful FromSoftware installment is whether it gets the adrenaline pumping and the heart racing. manages to do this in a fresh and interesting new way. The encroaching blue flames, caused by a violent and magical rain known as the Night's Tide,adds pressure and time constraints, and because leveling up is so important, the cost of dying feels substantial, even if it is only one level lost. As the layout of Limveld becomes more familiar, bosses, enemies, loot, etc., all change, adding a layer of randomness that requires some getting used to. However, this also makes each session relatively different and exciting.
Only four playable characters and one Nightlord were made available during the network test, but there are eight of each planned for the full release.
Getting into a flow of combat with a team is incredibly gratifying, and after taking down a boss successfully as a unit, it's
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