Takaya Imamura is responsible for designing some of the most iconic characters in gaming. For over 30 years, the designer worked at Nintendo on various projects, from to to. During Imamura’s time there, he helped create many characters that have since become household names, like Captain Falcon and Tingle from . He parted ways with the company in 2021, and has since embarked on a completely original project: the upcoming .
The new game is based on a manga of the same name, also created by Imamura. It’s set many years in the future, following a massive influx of alien population on Earth, leading protagonists Thunder and Kyla on a mission to search for a new inhabitable planet. The 16-bit title is an intergalactic adventure that will take players to three distinct planets: the bustling Impostar, fiery Igni, and the icy Froslara, all of which are filled with their own unique encounters, with possibilities for both bargaining and turn-based fighting.
It's always fun to try something new and experiment, but when it comes to games, the adage «if it ain't broke, don't fix it» often rings true.
interviewed Takaya Imamura to discuss the challenges of adapting a new IP, making a title infused with retro gaming elements, and how it feels completing a project with a much smaller team compared to his days at Nintendo.
ScreenRant: Can you talk a bit about how the decision to adapt from your manga series into a game first came about?
Takaya Imamura: It began with a new project to develop an adventure game. At first I was thinking about setting the story in a brand new world, but the producer suggested that the world of OMEGA 6 (the comic) might work, and we went from there.
ScreenRant: What are the biggest challenges that come with adapting a new IP into a game versus an existing one where players are already familiar with the characters?
Takaya Imamura: We knew it would be a challenge to develop a new IP, but we thought it would be worth a try, and since OMEGA 6 already
Read more on screenrant.com