As Capcom is getting ready for the February 28 release of Monster Hunter Wilds, director Yuya Tokuda has revealed that one of the main themes of the title will be the relationship between hunters and the world around them. In an interview with PCGamer, Tokuda said that Wilds was inspired by “the relationship between people, nature, and monsters, and what exactly is a hunter’s role in a world like that.”
“We wanted to illustrate that not just through the gameplay, but a very deep story…,” he continued. “There are many other things we have planned down the line that are aligned to the concept of Monster Hunter Wilds, and we’re confident this game was able to achieve what we wanted to express with it.”
It is worth noting that Monster Hunter has traditionally never placed a big emphasis on its story. Rather, until the release of World and spin-off titles like the Stories series, Monster Hunter has offered up minimal storytelling through quest descriptions, and has been more focused on offering the solid gameplay that it is known for. World upped the focus on story for the franchise, and Wilds will be taking it even further by focusing more on dialogue.
Despite this, however, Tokuda emphasises that players that would prefer to ignore the story and just get on with hunting their favourite monsters can still choose to do so.
“There may be players who prefer to skip all that and just go keep on hunting the next monster—that’s possible too,” said Tokuda. “The volume of the text that’s available in the game will not affect the number of monsters available, so we can satisfy everybody.”
Doing so, however, will have players miss out on the characters and stories that Monster Hunter Wilds is trying to build. This includes new characters like Nata, and how their perspective shapes the overall plot of the game.
“We have various people living in that world, like Nata, who had his hometown destroyed by a monster, and Olivia, who wants to correct that,” continued Tokuda. “There are
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