DOOM: The Dark Ages is going to tackle a setting that the sci-fi-focused franchise has typically avoided: medieval fantasy. Speaking to Edge Magazine (via GamesRadar), director Hugo Martin has revealed that id Software went with medieval fantasy because it wanted to get darker and more sinister with what players could do.
Going with medieval fantasy means that DOOM: The Dark Ages will have some unique, new weapons that are seemingly inspired by classical torture devices. Examples of this are the Rail Spike, which has been described as “literally a hammer and a giant spike,” and a weapon that is used “to break bones with.”
“Part of the reason we chose the fantasy genre is that we could get more dark and sinister with the tool kit,” said Martin. “When you think medieval, dark fantasy, you think torture device, ropes, and chains, and spikes.”
In the same interview, Martin also spoke about the scope of the levels in DOOM: The Dark Ages. He described the spaces that players can explore and fight hordes of demon in as the “largest spaces” that id Software has made so far.
Despite the size of these levels, however, Martin pointed out that players wouldn’t enjoy wasting too much time by not fighting demons. He said that the sweet spot for players to spend time in an area would be around an hour. Completionists, however, can find a lot more to do if they want.
“I don’t know that you want to play a single Doom level for two hours,” said Martin. “You want them to be nice, contained experiences, so around an hour is about the sweet spot. But if you’re a completionist, you could certainly extend that.”
The size of these large areas also means that id Software got to experiment quite a bit with how it used the space. This means that players will get to experience a lot more variety in their time with DOOM: The Dark Ages.
“You might start in a dungeon-like space, then open up in the second half of the level into a more open-ended portion,” Martin explained. “We’re trying to make
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