doesn’t allow items to be equipped to the game’s companions, but this actually proves to be a huge benefit to gameplay. At first glance, it might be somewhat frustrating that companions can’t take any of the game’s good loot. This is especially true if players aren’t using those weapons or armor for themselves, and it feels like the items are going to waste sitting in their inventory. However, the further into one gets, the more they will likely appreciate not having to manage their allies’ equipment.
Equipping companions isn’t the only RPG convention that chooses to buck. Companions can’t be romanced in , and they also don’t fully level up. The most management players have to do for their companions is occasionally put a point into one of their four available skills. This serves to make managing one’s companions easy to do and hard to screw up. This also means players can focus on getting what they need for themselves without constantly worrying about managing the other characters.
has four companions, each with their own focus in combat. Kai is a fighter, Marius is a ranger, and although both Giatta and Yatzli are Wizards, they focus on different aspects of 's spellbook. This means that, if players were forced to find gear for their companions as well as themselves,the loot they find would be spread pretty thin across the party. However, by avoiding this necessity, allows players to more easily get the best gear for their character without worrying about the ones they don’t get to play as.
If you are unsure what decision to make in Avowed as to where to send the people of Fior, there is far more to consider than you might realize.
When finding a new piece of gear that fits their class, players don’t have to consider whether it would be smart to give it to a party member instead, or who should get their old gear. Instead, they can simply pop on the new item without a second thought. Excess loot can be sold off for money or broken down into components to help the
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