As you level up and advance through the Living Lands in , each ability will become useful in different ways depending on your specific playstyle and build, but there are some obvious winners no matter what angle you approach things from. This guide will break down every Ranger, Fighter, Companion, and Godlike ability and rank them according to their overall usefulness (Wizard spells and abilities in deserve a list of their own and are not included here). Each ability has its merits and specific use-cases, but some are clearly more overpowered (OP) than others.
Most abilities have up to three upgrades, which typically increase or enhance the basic ability in some incremental way or include additional effects. The exception to that is Godlike abilities in , which are extremely powerful on their own and do not have upgradeable ranks. For the sake of this guide, S-Tier abilities benefit pretty much any build, or are so powerful in specific instances that they are simply way better than most others, such as Bear Ally or Clear Out.
There are some clear ability winners in from each class that will give you a serious edge, even without any upgrading of their Rank. For the purposes of this guide, an S-Tier ability is incredibly powerful, useful in a wide range of situations, and can be utilized no matter which class you're focusing on. An A-tier ability is one that is also very powerful, but may have fewer applications or perform better when focusing on a specific class or build.
With 19 abilities to choose from and multiple directions to go in, deciding the best way to build your Fighter in Avowed is no small feat.
B and C-Tier abilities are not quite as powerful as S or A, but still have their useful applications, even if they are niche or require a specific type of build to fully come online. D-Tier abilities are some of the least useful or weakest, or have such niche use-cases that your points are better spent elsewhere. There aren't any completely worthlessabilities in,
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