has a wide variety of enemies, including common fantasy creatures and more unique ones, set in different environments within the game. You’ll see enemies like skeletons and spiders, but also more unusual enemies like mushroom people and various monstrous animals. While the game includes traditional fantasy creatures, it gives them a fresh twist with unique designs and abilities. These enemies don't just look different; they also fight in various ways. Some use physical strength and melee attacks, while others might attack from a distance or use magic.
Boss fights are also varied, with each boss presenting unique challenges and mechanics. Some bosses may be larger versions of regular enemies, while others are entirely new creatures that require different tactics to defeat. However,the world starts to feel emptier as you take out enemies, even if you switch from first-person to third. It turns out this is on purpose.
In, enemies don’t come back after you kill them. There is no respawn mechanic to bring new enemies or bosses into any areas, as most games have. When you clear an area of enemies, they stay gone, even if you fast-travel away and come back. This makes your actions feel permanent and encourages you to explore thoroughly to find more enemies to kill. Since cleared areas stay empty, you can return safely later to finish side quests or pick up any loot you missed.
Avowed attempts to solve Skyrim’s major issues with its cities, but, in doing so, unfortunately, falls short and only makes the problem more obvious.
This is both good and bad because repeatedly fighting the same enemies while traveling feels like a boring grind. It feels better to travel knowing an area is safe, but it would potentially make endgame and post-game content boring, since there’s not much to do. This keeps players from being able to farm enemies or bosses, a staple of the open world genre.
If you kill an enemy before you get a quest but they're made for that quest, they'll come back but
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