HBO’s The Last of Us adaptation is being lauded for how faithful it has been to the Naughty Dog video game it is based on. It goes without saying that there were always going to be minor changes and additions to flesh out the show and its universe for a broader audience that may not have necessarily played the game. The changes we’ve seen so far have worked for the betterment of the story, with well-placed exposition and mild story changes to ground the story further into reality, as well as to better understand some of the motivations of our fan-favorite characters.
While we could fill a book with every minuscule change in dialogue or storytelling, we’re going to unpack what we’ve observed in broad strokes that weren’t featured in the original story or have at least had some form of rework. We’ll work through the changes over the course of the story’s chronology, and we’ll be updating this article week by week as new episodes of The Last of Us come to HBO every Sunday. Without further ado, here’s everything that the show changed from the game.
HBO opted to establish The Last of Us universe by instilling a unique sense of fear in its audience through a 1960s talk show conversation about pandemics between medical professionals. One of the academics dismissed viruses as ever being extinction-level events. However, under the right circumstances, humanity could fall to a fungal infection, setting the foundations for one of the most plausible zombie viruses that could leap off the pages of works of fiction.
The show continued this trend in ‘Infected,” not only taking viewers back to the days before the world ended but across the world to Jakarta, Indonesia. There we follow Mycology Professor Ibu Ratna as she aids the military
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