You will find unique armor, boots, and gloves in scattered across the Living Lands' four main regions, which include Dawnshore, Emerald Stair, Shatterscarp, and Galawain's Tusks. Unique armor comes in three standard varieties: light, medium, and heavy. Your build, playstyle, abilities, and more will determine which type of armor suits you best. As a fan of pure Ranger builds, I almost always opt for a light armor set, and there are a ton to choose from as you progress through the Envoy's journey. Gloves and boots in also carry unique effects and can complement your choice of armor in various ways.
Unique armor is enchanted with two abilities, while gloves and boots (e.g., clothing) each have an item bonus and an ability. Unique armor and clothing are acquired all across the Living Lands during treasure map side quests, for defeating powerful foes, or as rewards for main quests, among other things. Armor can be upgraded in ways similar to weapons in , but it cannot be re-enchanted in the same way. Clothing, on the other hand, cannot be upgraded or enchanted.
The first major area in is Dawnshore, and it includes a handful of unique armor options, including at least one unique armor of each weight type to give you options during your initial exploration of the Living Lands. The Arcanist's Gambeson is a unique light armor found at the Yellowband Camp during the associated bounty, and it increases area of effect (AoE) damage by 10% and provides +20 Maximum Essence. The Blackwing Armor is a unique light armor that can only be acquired if you decide to kill Ygwulf, the assassin who tried to take you out when you first entered Paradis.
Here's a look at all the unique armor, boots, and gloves in Dawnshore:
Unique Item
Type
Location/How To Get
Effects
Arcanist's Boots
Boots
Top of the lighthouse in Dawnshore
Arcanist's Gambeson
Light Armor
Yellowband Camp
Arcanist's Gloves
Gloves
Shrine to Woedica
Blackwing Armor
Light Armor
Kill the assassin who killed you (Ygwulf)
Blackwi
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