Transport Fever 2 is a meticulously designed logistics simulator which tasks you with the timely transportation of passengers and goods via trains, trucks, planes, and ships. There is a simple satisfaction in getting something where it needs to go as efficiently as possible, and that sense extends to the gameplay experience as a whole.
It's probably worth stating upfront that Transport Fever is the definition of an enthusiast series. If you don't get jazzed by the idea of creating an intricate, interlocking web of systems, then Transport Fever 2 isn't likely to convert you. Still, if you're anything like us, you'll find yourself disassociating for hours at a time, entranced by the possibility of a new locomotive shaving a few more moments off of your most profitable route.
The main draw here is probably Free Play mode, which allows you to generate a random map using predetermined factors, such as climate, geography, continent, and difficulty. A fairly granular level of detail is possible, and you can share particularly cool maps with others using the associated seed, which is a nice touch.
You're given limited funds to start a successful transport company; the rest is up to you. By identifying the needs of residents in nearby towns, you can turn a profit by getting both citizens and the resources they require from Point A to Point B. This will necessitate ludicrously elaborate logistical setups that'll turn lush countrysides into warrens of rail, road, and rampant urban development. This proposition is made more tricksy by the need to process goods and materials at nearby factories first before shipping the finished produce to keep the needy townsfolk happy.
While somewhat overwhelming at first, Transport Fever 2 has
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