Ghostrunner 2 is essentially a cyber ninja simulator. If that doesn’t get you interested, I don’t really know what else to say. You’re telling me you’re not interested in a game where you run across walls while deflecting bullets back at enemies with your cyber katana? Slowing time and manoeuvring yourself around bullets in midair? Slicing up four enemies before they can so much as swing their weapons at you? This is what it means to be a Ghostrunner. That and thumping techno music.
Set one year after the first game, Ghostrunner 2 will feel immediately familiar to anyone who played it. It’s smooth, precise, and very hard. I died more than thirty times in the first level alone, when most tutorial levels would try to take it easy on you. It only takes one hit to take you down and there tends to be a lot of attacks directed towards you in quick succession.
Thankfully, you are a cyber ninja so you’ve got a few tricks of your own. Your dash is invaluable, both for getting out of the way of enemies and then getting very quickly into their way so you can stab them. If you hold the dash button whilst in the air, time will slow to a crawl and you’ll be able to move yourself out of the way of any incoming bullets and swords. Then there’s blocking, though you’ll only be able to stop a few hits before your guard is broken, so maybe you should try parrying instead for an instant kill, or deflect bullets back at your enemies.
You have plenty of tools and you’ll unlock more through the game, such as shurikens for a quick ranged attack or, my favourite as always, the “activate a clone to distract enemies while you turn invisible,” which is called Shadow in this game. Due to all of these tools and the meticulously laid out levels, it’s
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