We review Sunny Day Sardines, a card drafting and set collection game published by 25th Century Games. In Sunny Day Sardines, players are drafting fish cards trying to fill orders as quickly as possible.
I grew up playing whatever simple little card games I could get my hand on. Skip-Bo, Uno, Phase 10, etc… are all the types of titles I played with my grandparents nearly every weekend. So when a new title in the quadrant of the hobby pops up, it certainly catches my eye, as was the case with Sunny Day Sardines. Does it live up to the titans of its field, or can it simply not swim upstream to reach their heights?
In Sunny Day Sardines, players will be collecting fish cards in the hopes of fulfilling orders for points. On the table will be two decks of cards: the sardine cards, and the order cards. Each deck will have some options splayed out on the table for players to choose from.
On a player’s turn, they will be taking two actions, and each action can be one of two things: Gather Sardines or Complete an Order. When players gather sardines, they will be picking up exactly two sardines. This could be one or two cards, however, because some of the sardine cards have one fish, and others have two. To complete an order, players must discard the fish listed on the card, and then move the card in front of them to indicate they’ve scored it. This can lead to forced overpayment because of the way the sardines are displayed on the card, so plan accordingly!
The final round is triggered when all of the order cards are flipped up for players to see. Then, that round is played out, until all players have had equal turns. The highest point total from completed order cards wins the game.
As I alluded to in the
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