We review Sushi Go Spin Some for Dim Sum, a family weight game published by Gamewright Games. In Sushi Go Spin Some for Dim Sum, players are drafting sushi tiles hoping to score the most points.
It seems there’s an inevitability that games that get to a certain level of popularity and saturation will eventually get spin-offs. Sushi Go! is no exception. The 2013 Phil Walker-Harding classic has seen itself get bigger and better with Sushi Go! Party, and saw itself get converted into a dice drafter in Sushi Roll.
The newest Sushi Go! spin-off has taken that nomenclature literally by making a game with a spinning plate. However, for this rollout, and for the first in the series, Walker-Harding is not the credited designer behind the wheel. Let’s see if this title can hold up to its namesakes, or if it will spin out of control into obscurity.
In Sushi Go!: Spin Some for Dim Sum, players will be playing as attendees of a dim sum dinner party who aim to grab exactly twelve items off of the serving plate to score the most points.
On a player’s turn, they can take the food item that is directly in front of their plate. This plate never moves, and simply marks which bowl location on the lazy Susan is that player’s to take from. In lieu of taking that item, however, players can drop chopstick tokens in bowls along the way to the item they wish to draft instead. If the bowl you choose from has a chopstick token in it, you get to add that token to your pool to use on a future round.
Once each player has chosen twelve items, scoring occurs. In the tradition of other drafting games, players are aiming to get sets of varying numbers of these different items for points. Some only score if you have exactly three of that item, some score
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