Remnant 2's done very well. Granted, the first game, Remnant: From the Ashes, wasn't terrible either. We gave it a 77 back in our review back in 2019—a respectable score. It can't be stated how much its sequel stepped things up.
Even if you just run the numbers: PC Gamer's Rick Lane gave it 84 in his Remnant 2 review, saying that it gave him «exactly what I want from gaming, namely unique and exciting adventures with my pals that never rely on the numbers going up to keep me planted in my chair.»
The public seems to agree with that assessment. Remnant 2 sold a million copies in just four days. Well, now that number's doubled.
This was revealed in a quarterly report by the Embracer Group, which states the game: «sold more than 2 million units and generated more than SEK 700 million in Net Sales». Payday 3 gets a bit of a finger-wagging soon after. Not surprising, given its catastrophic launch, which the report very nicely calls «mixed.» Honestly, Embracer's been having a really bad year overall, which begs the question: why is Remnant 2 continuing to do well?
For starters, it's… just the first game, but better. It gets you into its multiverse faster, it has more archetypes, more rings, a better handle on its procedural generation, and it feels way better to play. You can never underestimate positive word of mouth.
There's also what Rick pointed out, though—it's just good, simple fun. There's no drip-feed live-service nonsense, which means a lot in a market absolutely saturated with just that. There's no battle pass, no paid skins, no seasonal structure—though you can't fight Goku with a lightsaber, which is a personal miss for me. it's just a fun romp, and you can just… play it.
There's an Ultimate edition, sure, but
Read more on pcgamer.com