Today, NetEase announced it has funded Worlds Untold, a new game development studio led by Mac Walters, a BioWare veteran credited for his work as a writer on Jade Empire and the Mass Effect trilogy. More recently, Walters was Project Director on Mass Effect Legendary Edition before leaving the company.
Worlds Untold is a small but growing team already filled with other veterans, such as Audio Director Sotaro Tojima (Metal Gear Solid and HALO), Head of Production Elizabeth Lehtonen (Dragon Age, The Sims, and Angry Birds), Head of Art Ramil Sunga (Mass Effect Andromeda, Anthem, and the entire Dragon Age franchise), and Head of Technology Benjamin Goldstein (Assassin's Creed IV: Black Flag, Assassin's Creed Unity, For Honor).
The studio (which has a few career openings listed here) is looking to create a sci-fi action/adventure game. I've had the chance to speak for more than half an hour with Mac Walters on the partnership with NetEase, the studio's philosophy, the overarching vision for this new project, and the impact that technologies like AI are going to have on the industry. You'll find the edited conversation below.
Mac, tell me how you got in touch with NetEase and why you chose them to found Worlds Untold.
I was just looking for what my next adventure would be, quite frankly. I had met with a lot of different people in the industry. I knew that whatever I was going to do next, it needed to be something for me that I was going to commit to for a long time.
I've been previously with BioWare for 19 years. That's kind of what I want to do; I want to find a partner who I really enjoy making amazing games with and then stick with them.
I took my time and ultimately, I had a couple of calls with NetEase. I think the thing
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