By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
E3 is dead for good.
While the video game industry had already largely given up on E3 — once the largest video game trade show in the industry and the biggest video game showcase event of the year — there was always the chance it would return after multiple years of cancellations. However, in a statement to The Washington Post today, E3’s organizer confirmed that the show is permanently canceled.
“We know it’s difficult to say goodbye to such a beloved event, but it’s the right thing to do given the new opportunities our industry has to reach fans and partners,” Stanley Pierre-Louis, the CEO of the Entertainment Software Association, the nonprofit trade organization that ran E3, told thePost.
Pierre-Louis alluded to the biggest reason for E3’s precipitous collapse and ultimate demise: game developers and publishers had increasingly moved away from the event in order to put on their own less costly showcases targeted directly to fans, rather than the industry insiders and journaliststhat E3 typically catered to.
Even before the covid-19 pandemic in 2020 put a halt to large in-person gatherings, publishers had begun marketing directly to consumers via livestreamed shows like Nintendo Direct, Sony’s State of Play, and the Xbox Games Showcase.
Then, in 2020, after the pandemic shuttered E3 and other game industry events like GDC and Gamescom, Geoff Keighley announced his own show, Summer Game Fest, an online event wherein publishers and developers could show off their games over a handful of months rather than the concentrated week of keynotes typical to an E3 event. Over time,
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