Remnant 2 is one of 2023's unique experiences, a third person roguelike Soulslike shooter with a heavy focus on procgen environments that is really rather excellent. It's a game designed for multiple playthroughs, solo and co-op, all of which should turn out differently. And it's also brutally tough when it starts ramping up with the highest difficulty, Apocalypse, inspiring a bit of moaning even among the die-hards.
Apocalypse is not for the faint-hearted and can fairly be described as the endgame challenge when you already know what Remnant 2 has to offer: bosses and tougher enemies will one-shot you, even grunts are deadly, and your build and execution has to be spot-on for any chance of survival.
Thus it was that, shortly after launch, some players had a bit of a whine about just how difficult Apocalypse mode was (you'd think the name might have been a clue). Enter our hero: Gunfire Games' developer Ben Cureton, who goes by the handle Tragic online, who shortly after launch delivered some home truths.
«Apoc isn't meant to be a free pass to ignore damage,» said Cureton. «It's called Apocalypse. It's not called 'I get 3 orange slices and a medal for participation.' We will adjust some values if they need to be adjusted.»
The player reaction to this was, broadly speaking, great amusement. It helps that generally speaking Gunfire Games has a good relationship with its community, responds quickly to issues, and since launch has kept up a steady stream of fixes and additions. Nevertheless some at the studio perhaps felt Cureton had gone a little far and the post was removed shortly afterwards.
Fast-forward a few months, and Cureton has an announcement to make:
I may have been too harsh.In the recent update, we made sure
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