There was only one song that seven-year-old me would dance to at a school disco. When it came to get down, I had 3 minutes and 46 seconds to holler “who ya gonna call?” at the top of my pre-pubescent lungs before I’d slope back off to the edge of the hall while everyone else did The Birdie Song. I was never disappointed. For a while there in the 80s, Ghostbusters was everything, a more cerebral offering than He-Man and a primer for the similarly ooze-infused Teenage Mutant Ninja Turtles. So, as a slightly older person, the return of Ghostbusters to both the cinema and our digital platforms has the potential to be everything once again. The Meta Quest 2 and PSVR 2 release of Ghostbusters: Rise of the Ghost Lord also means that there’s finally a clear answer to “who ya gonna call?”. It’s me. And, potentially, you.
Once you’ve strapped a VR headset to your head – a Quest 3 in our case) the first thing you’ll be doing is heading to a creepy mansion in San Francisco, belonging to eccentric industrialist Gustav Hookfaber. Straight away you’ll likely notice that this isn’t the creepiest of mansions you’ve ever seen – hell, Disney do a better job at this – but in terms of visuals, it’s a vibrant and slightly more realistic take on the comic-book-esque aesthetics of Jurassic World Aftermath. However, where that game was able to ramp up the tension, Ghostbusters leans more on its frantic arcade action to keep you on edge, with a few jump scares to liven things up.
You’re quickly introduced to your equipment through the opening section, beginning with the PKE meter, a launchable ghost trap, and finally the iconic Proton Pack with its wand reachable over your shoulder. There’s a bit of a disconnect here with no visible body beneath
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