Developed by Teyon and published by Nacon, RoboCop: Rogue City marks the return of Peter Weller to his iconic role as he voices RoboCop in this arcade first-person shooter. In addition, this is the first time in nearly 20 years that the tinman has had his own video game. But has it been worth the wait? Well, that depends on if players are prepared to temper their expectations on what’s clearly not an expensively produced game.
The Rock Is The Only Hope For The RoboCop Franchise
Set in between the events of RoboCop 2 and RoboCop 3, the lawman formerly known as Alex Murphy needs to deal with a new threat that comes to Old Detroit. At the same time, he experiences strange glitches in his programming that cause him to jumble up memories with what’s real. It isn’t too difficult to see the kind of challenges this creates, especially in the heat of battle. Joining RoboCop are familiar faces from the past, such as his partner Anne Lewis and Sergeant Warren Reed.
The main story of the game takes around 10 hours to complete, adding another two to three hours for the side missions. While it leans on the shorter side compared to other modern titles, RoboCop: Rogue City doesn’t overstay its welcome too much. As an arcade FPS, with little variety in overall upgrades and gameplay, the tediousness tends to creep in before the game wraps. However, it quickly ends before it becomes a chore with a narrative that feels natural in the overall continuity.
Even from the retail price of RoboCop: Rogue City alone, it’s clear Teyon didn’t receive a blank cheque to create the game. The graphics – especially in the cut scenes – suffer from severe frame drops and occasional clunkiness. (Heck, at times, the characters’ mouth movements don’t even match
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