On the surface, a RoboCop video game seems like a very straightforward premise—fight bad guys as a cyborg cop and uphold the law in dystopian '80s America. However, most of RoboCop's game appearances didn't quite focus on the social satire and gray morality of Paul Verhoeven's 1987 film, instead leaning on a shooter experience.
But with RoboCop: Rogue City, developer Teyon aimed to not only capture the bleak, sci-fi setting and hyper-violence of the original films but also cast a light on the humanity of RoboCop by bringing the action hero into the unexpected realm of a role-playing game.
Game director Piotr Łatocha had plenty to say about fitting the cyborg enforcer into an action RPG when we caught up with him before the game’s release. As he put it, making just a standard shooter wasn't enough to make good on the experience of being RoboCop.
Following the sleeper hit success of 2019's Terminator: Resistance, praised for its faithful and unconventional take on James Cameron's sci-fi action series, developer Teyon put their sights on revitalizing RoboCop for a new video game. Set after the second film, Rogue City sees the cyborg police officer fight off a new crime wave in Old Detroit, all while facing conflicts with the OCP corporation and the fragile humanity that's left in his machine body.
RoboCop: Rogue City is an action RPG. Granted, it is not to the scale of something like BioWare's Mass Effect series, but it's designed to make players aware of the impact of their choices and give them freedom in how they tune and build up RoboCop with new upgrades. It's an unexpected turn for the iconic 80s action hero known for intense shootouts and gory action, but Rogue City ends up capturing the dark humor and emphatic
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