Earlier this week, Blizzard released the equivalent of a torture rack for Diablo 4's most masochistic players—The Abattoir of Zir (try saying that ten times really fast). It's meant to be an endgame activity designed for the hardest of the hardcore, a task you're "not really supposed to finish." Unfortunately, it hit a couple of speed bumps on the way out.
First off, a bug accidentally nerfed everyone in the game. The game's max-level progression system, the Paragon Board, accidentally nudged players' Glyphs from 15 to 14, which tore through their carefully-constructed builds like one of those 'news anchor accidentally destroys a lego sculpture' videos.
That was hotfixed fast, but there's another problem—the super hard dungeon is a little too hard. As announced in a Blizzard post yesterday, «we have seen players note that the difficulty ramp is pretty excessive even on the first tier for those who were able to complete Level 100 Nightmare Dungeons before. These changes will allow for more opportunities for players to experience the earlier tiers and grow as they progress through them.»
PC Gamer's Tyler Colp and Sean Martin have been giving it a go, and according to Tyler it's «significantly harder than anything else in the game». I dipped into the game's subreddit just to see if that tracked, and I think this video demonstrates it better than anything else, courtesy of user franzpuntoit.
While this might be a blink-and-you miss moment for the uninitiated, one commenter did remark franzpuntoit stood «in one of the hardest-hitting explosions in the entire game», to which they shrug their shoulders and admit the «noob virus is in my veins». A level of zen we can all aspire to.
Still, with how quickly their health was
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