We review Star Trek: Discovery -- Black Alert, a board game published by WizKids. Pitting the Terran Empire against the crew of the U.S.S. Discovery, each side has a unique objective to complete: either dominate the galaxy or escape!
As a Star Trek fan, there’s no better time to be alive than right now (or the 90s). This second renaissance in Star Trek shows has given us plenty to enjoy. Unless you are looking for board games based on the new shows, that is! Since Star Trek: Discovery first aired in 2017, there have been precious few examples of games using elements of the new shows. The only prior one I can think of is one of the boards from Star Trek: Super-Skill Pinball featuring Lower Decks. One of the unfortunate aspects of a good game like Star Trek: Attack Wing or Star Trek: Ascendancy is that ships like the Discovery and the Cerritos or their crews are not included (as yet).
When I saw that WizKids was doing a game based solely on the first season of Star Trek: Discovery, I was therefore quite interested. Star Trek: Discovery – Black Alert is the first of its kind as far as I am aware. I’m hopeful it will get things off to a good start. It is a game for 2-4 players, and it takes about 90 minutes to play.
This is a competitive game, with one side taking on the role of the crew of the Discovery, and the other taking on the role of the Terran Empire of the Mirror Universe (if you are unfamiliar with Star Trek lore, this universe would be where Spock with a goatee comes from, because a goatee makes a character 50% more evil, naturally). The two sides have different win conditions: the Discovery is trying to complete a series of missions so that they can return home to their proper universe, while the Terrans are
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