The words impossible port, punching above its weight, and even black magic are thrown around often when it comes to games on diminutive hardware. With Hogwarts Legacy, now launching on the Nintendo’s Switch, it could be another time to wheel out those tropes… but not quite. Hogwarts Legacy is not a miracle port, despite squeezing onto the Switch (quite literally, with a 7.4GB install size compared to 22.1GB on the Xbox One version). It manages to be better than feared, yet in places still rough as expected.
Hogwarts Legacy on Switch offers only a single performance mode, with few options to choose from. This is a step down from the Xbox One version, which has motion blur, film grain and even an unlocked frame-rate toggle. To be clear, this is a last generation game through-and-through, as we discussed in our original performance review. This already reduces the pressure on this Switch port, but further reductions are required in order to mitigate the drastic reduction in CPU and GPU power, as well as lower memory size and bandwidth. On Switch, we have similar levels of performance to the Xbox One version, though some areas are worse. These mostly seem to be memory and/or CPU-bound sections of data streaming, keeping the world fed with data and cleaning up behind as it goes. The result is a game that can run pretty well at 30fps in non-stressful areas outside of battles and loading sectors. But during these moments it is often closer to the 50ms frame time, meaning we see frame rate around 24-25 fps for prolonged periods. That’s not great, and the sluggishness can be felt without a frame analysis.
The biggest issues though come from general instantiation (creation) of objects and removal of others, which can cause huge
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