Perfect New World has been gearing up for the Equilibrious test for the past few weeks. IRONCORE Game Studio has taken a hefty dose of inspiration from the original Perfect World title and built a fantasy game that has a lot of promise but falls short of being Perfect or feeling New. With that said here are our in-depth impressions of the early game for Perfect New World.
Perfect World – the original, has transitioned into something far more than what it once was. There is Perfect World International, which is the closest thing to the original, just rebranded. Then you have Perfect World Mobile, a mediocre title, with updates still rolling out consistently. Now, we have Perfect New World, which is currently in testing on PC, built as more of a spiritual successor to Perfect World rather than an outright remake.
I was never a fan of the original, and it seems like the developers at IRONCORE Games have built an experience that doesn’t presuppose that you’re a Perfect World fan in order to “get” what’s going on in Perfect New World. The story revolves around the player-character taking on the role of a powerful Soul Tamer – considered to be “Prime”-worthy. You’re tasked with finding out what happened to Skytear, a mystical place that housed the Soul Tamers and Primes of years long past. It’s a simple plot device that explains your powers, but ultimately leaves a lot to be desired, with nary a choice along your journey.
Currently, there are only 4 character classes available for the test. There’s the Dragonspear, Berserker, Galeblade, and my choice for the test, the Mystic Sword. The characters are unfortunately gender locked, and for the purpose of this test, none of the available characters were support types. Character
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