asks the question: «what if was an game?» It really is that simple, as developer P-Studio borrows heavily from the latter series to fuel the latest journey through the universe. As it turns out, the answer to that question is equally simple — it's another excellent entry into a growing portfolio of spin-offs, and a successful blend of the series' trademark charming art style and the deep strategy of -style tactical RPGs.
For those unfamiliar with the newest genre has entered, tactical RPGs — especially those inspired by — tend to lean heavily on the tactical side of the description, with dynamic combat systems, character classes, weapon deployments, and deep strategy that combine to create a highly creative battlefield. That remains true for, though its graphical style and innovations in line with the series' psychology-littered universe make it memorable and unique.
Related: Persona 5 Tactica Leans Into Mario + Rabbids (& That’s Great)
follows the Phantom Thieves as they find themselves in a new cognitive universe that operates differently to the Metaverse they've become accustomed to. While they can still summon their Personae, they're limited to one — including Joker — and the universe begins with clear nods to the real world, as the group finds themselves in the Leblanc café before long.
Pretty soon, the group meets up with Erina, a revolutionary fighting against the tyranny of her world, and the plot follows the usual beats found in titles. There's some drama, some self-discovery, liberal amounts of anti-establishment rhetoric, and the occasional off-putting joke about Panther's costume (truthfully, I can't believe we're still doing this). It's another narrative centered around the idealism of youth juxtaposed
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