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CD Projekt RED Will “Build Something That Surpasses The Witcher 3” In The Witcher 4

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28.12 / 22:03
Fighting Party Action Strategy Final Fantasy 7 Rebirth creative director didn’t want "reflex-type" action without the strategic elements he considers "core" to the JRPG series
For the Square Enix developers behind Final Fantasy 7 Remake and its sequel Rebirth, moving the series to a more action-oriented take with its combat was a key focus, but still retaining the franchise's tactical decision-making was especially vital. They succeeded in that careful balancing act with Remake, but with Final Fantasy 7 Rebirth, that core concept expands even further. In an interview published in Game Informer magazine, Final Fantasy 7 Rebirth creative director Tetsuya Nomura and battle director Teruki Endo spoke about the unique balance they have to strike when developing the combat engine and how the strategy element is a core part of the franchise's history.
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