So, you've just got a DnD campaign for Christmas. What now? Should you start looking at miniatures? Is it worth getting extra dice? And which books should you buy next? There are plenty of questions, and it can all be a bit overwhelming.
That's where we come in. Our experts have rolled a nat 20 on Investigation, and that means we have some recommendations of what to do next – more specifically, which tools and Dungeons and Dragons books should join your collection. It's our job to review DnD and the best tabletop RPGs all year round, so we have a pretty good idea of how they all stack up against one another.
Wondering how we settled on these DnD goodies in particular? Our writers have been hands-on with everything listed here so can recommend them from a personal standpoint. As for the books, we've actually used, read, or run all of these suggestions ourselves.
Best accessory
We've all been there; you roll to hit in a live-or-die combat, and your dice trundles off to goodness knows where. This handy little accessory keeps everything nicely squared away, both in transit and play. Crucially, it also avoids heavy dice denting those nice wooden tables you might use them on.
New races
Making a character is arguably one of the best parts of DnD, but if you're anything like us, you'll be disappointed by the number of playable species in its core rules. That's why this book is such an essential purchase; it offers a metric crap-ton of new races to use, ranging from rabbit people to the humble goblin.
New subclasses
It's no secret that every class can be specialized with its own subclass. And while ones from the basic rules are all good and well, it's always nice to have options. This sourcebook gives you those options… and
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