Now see here Ollie Toms, supposed guides editor of this supposed videogames website - if Enshrouded really does have "the best building system in the survival genre" then why does the floor of my hovel look like a petrified sneeze? I was innocently carving myself a nice stone foundation last night when the Devil jogged my elbow and I dug a massive, raggedy trench straight through it. I've spent an hour now trying to fill in the trench and flatten it out, to no avail. There's always a jaggedy bit right in the middle, and I'm getting displaced trypophobia from the awareness that my efforts have seeded the terrain beneath with random cavities.
What's worse, there is no mention of enhancing the floor-levelling functionality in this Keen Games forum post on Enshrouded's various launch issues, which they are even now racing to fix. Instead, it's all talk of frame rates, multiplayer stability and dedicated servers not appearing. Somebody rush me a cement mixer, stat, or I'm moving back to Valheim.
"We're hard at work working the next patch, and will continue to make stability a priority to ensure that everyone can enjoy Enshrouded," the post begins. "Once we have these out of the way (we estimate that it will take us 2-3 weeks to feel confident), we will look into sharing with you our first roadmap for Enshrouded."
The post does mention some changes to the building system, in fairness. The developers are working on an update that will let players snap building templates to pre-existing structures in the world, allowing you to more gracefully resettle those ruined towns and farmsteads. But the higher priorities are bugs that interfere with play, of course.
These include an issue where players get stuck in the Flame Temple, which can currently only be fixed by restarting. You'll find the mouse scroll wheel also sometimes duplicates inputs when you're running at higher than 60fps, which can naturally be worked around by capping the game at 60FPS in your graphics card
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