Earlier today, ahead of the release of the big Elden Ring: Shadow of the Erdtree reveal trailer, I told my PC Gamer pals that I really hoped it would be a small expansion because I seriously cannot dedicate another six months of my life to this thing. Alas, it seems that I am getting the opposite of my wish: In an interview with Eurogamer, game director Hidetaka Miyazaki said Shadow of the Erdtree will be FromSoft's biggest expansion ever.
Shadow of the Erdtree is «our largest expansion to date in terms of overall volume,» Miyazaki said, adding that «in terms of pure surface area, you could think of something larger even than Limgrave in the base game.»
The expansion will take place on an all-new map with open-world areas and dungeons of various sorts, but Shadow of the Erdtree will offer «a denser and richer level design,» Miyazaki said, which will bring those elements of the game world together «a little more seamlessly.»
«There of course will be large open areas, there of course will be legacy dungeons, but we've also experimented with something a little more in-between these as well to bring a more diverse gameplay experience.»
Shadow of the Erdtree will naturally feature new bosses, weapons, equipment, and skills for players to dig into, and plenty of «challenging encounters and… menacing threats» to take on, if that's what you're into. And Miyazaki confirmed that yes, there will be a poison swamp, because, well, there's always a poison swamp, isn't there?
«It was only after creating [Elden Ring] that I realized I really like to create poisoned swamps,» he said. «And this was a little place of introspection and reflection for me. So maybe, when players reach the poisoned swamp in the DLC, they will feel a little bit of this retrospection.»
I know I certainly felt moments of retrospection whilst tromping around in Elden Ring's various toxic sludge pits—although I'm not sure that angrily wondering «how the hell did I end up in this mess» is quite what Miyazaki
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