The days of developers pushing for native resolutions feel like they’re coming to an end. The reality is that it’s a waste of resources, especially as upscalers like DLSS (or Deep Learning Super Sampling, to give it its full name) get better and better. It’s no surprise Sony is exploring similar technology with PS5 Pro, and it looks like this is all part of a long-term plan which will eventually expand to PS6 as well.
We reported on PlayStation Spectral Resolution (or PSSR) recently, and now Digital Foundry has corroborated the rumours with fresh information. According to the tech experts, who claim to have seen developer documents, PS5 Pro has an improved GPU with better raytracing capabilities, a ten per cent faster CPU, and an additional 1.2GB memory. All this confirms what’s been reported previously.
But as mentioned, the game changer is PSSR. According to Digital Foundry, this technology could theoretically upscale a 1080p image and transform it into a convincing 4K, leveraging just a 250MB memory overhead. So, what does this mean? Well, consider how much criticism Square Enix has faced for the resolution in Final Fantasy 7 Rebirth’s performance mode – that’d be easily resolved here.
In fact, dev documents allegedly claim that PSSR can be backported to existing PS5 games with minimal effort, meaning you’ll likely see lots of improvements on Sony’s new hardware right out of the gate. Obviously, those that put in the extra legwork will be able to extract even more from the console, but this is generally promising news overall.
As the Editor of Push Square, Sammy has over 15 years of experience analysing the world of PlayStation, from PS3 through PS5 and everything in between. He’s an expert on PS Studios and industry matters, as well as sports games and simulators. He also enjoys RPGs when he has the time to dedicate to them, and is a bit of a gacha whale.
What they said was that older games will need a patch to use PSSR but they won’t have to update the whole
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