World of Warcraft: Classic's Season of Discovery has been a success so far, outperforming most of Blizzard's metrics—but its experimental nature has also caused no shortage of problems. Most recently, those problems have surrounded an unassuming orb.
But first, some context: Season of Discovery (SoD) proceeds in 'phases', which are sort of like seasons in a live service game. The level cap's bumped in bite-sized level bands, an old dungeon is retrofitted into a 20-player raid, and a whole bunch of new runes hit the established meta like a swarm of meteors.
Phase 3 began recently, raising the cap to level 50—but it also put players in punting distance of Enchant Weapon — Crusader. I use the phrase «punting distance» here because «in reach» isn't exactly accurate. See, Crusader is typically relegated to level 60 characters in your usual Classic server. It's best-in-slot for basically any melee class, giving them a chance to increase their strength by 100 for 15 seconds (alongside a self-heal) with every swing.
The recipe for this is dropped by Scarlet Spellbinders, high-level enemies in the Western Plaguelands, making it very obtainable with a group. Though a key reagent to enchant it, Righteous Orbs, can only be found in Stratholme, a high-level dungeon currently inaccessible in SoD.
Except, there was one creature outside of Stratholme that dropped Righteous Orbs: The Crimson Courier, a level 60 elite with a posse of high-level bodyguards wandering the plaguelands. It only had a 2% chance of dropping one of these things, but the supply was so vastly small and the demand was so massively high that groups of admirably-sweaty players were pumping a level 60 weapon enchant into a level 50 ecosystem.
Blizzard has had to step in, writing: «With a hotfix that went live to all realms earlier today, Righteous Orbs no longer drop during Phase 3 of Season of Discovery. They’ll become available as intended in Phase 4.»
While I think resource wars breaking out over a single mob
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