An island off the coast of the Eastern Kingdoms, Tol Barad is a historic land sought-after by the leaders of the Horde and the Alliance. Its strategic, isolated location makes it an ideal stronghold from which to conduct military strikes. In World of Warcraft®: Cataclysm Classic™, a battle will be waged to seize control of this prized territory. Should you triumph, unique rewards await you.
Similar to Wintergrasp in Wrath of the Lich King Classic™, Tol Barad will serve as an 80 vs 80 battleground. The winning faction will gain access to a hub on Tol Barad Peninsula to complete daily quests before the next battle begins. Reachable by portals in Stormwind and Orgrimmar, or via a level-85 mage teleport or portal, Tol Barad will accept up to eighty players per faction to engage in brutal combat across the island's surface. Battles will take place every two hours and thirty minutes, giving the offensive faction a chance to claim territory.
Tol Barad will feature capture-point gameplay. There are three keeps and three towers for the defending side to hold. When destroyed by the attackers, each tower will add five minutes to the standard fifteen-minute battle timer. In order to win, though, all three keeps must be captured and controlled by the attackers. If these keeps cannot be taken by the attacking forces, the defending faction will claim victory in Tol Barad. Similar to Eye of the Storm, Tol Barad determines whether a keep has been captured by the number of players from each side in the immediate area. There is, however, a twist: each time a member of your faction is killed in the immediate vicinity of a keep, a slider bar will move slightly in favor of the opposing faction. So not only does the size of each force in the area determine who controls each keep, but losing allies during the contesting process determines control as well.
In order to destroy the defenders' towers, attackers will have access to an all-new type of war machine: Abandoned Siege Engines. Six of
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