After 17 seasons on our tellies and several international spin-offs, perhaps it shouldn't come as a massive surprise that Taskmaster has been adapted into a video game (and a live experience, and a book, and a board game).
But what might surprise some onlookers is that Taskmaster has become, specifically, a VR game.
With traditional consoles like PS4, Switch and Xbox having far bigger player bases than any VR headset you could mention, why bring the Taskmaster brand to VR instead of aiming for consoles, or PC, or mobile even?
Prior to today's launch of Taskmaster VR, RadioTimes.com chatted over Zoom to Taskmaster creator Alex Horne about the project. We got some way to understanding how and why it came to be in this form.
So, how did it come about that Taskmaster would get a VR game?
As Horne puts it: «Well, it wasn't our idea. So, occasionally, people come to us and say, 'How about a Taskmaster board game?' Or book. Or in this case, VR game. And the company that make it, Scallywag, are absolutely brilliant. They know what they're doing. We don't.
»I have had a VR headset for a little while. I've got three boys who are 11, 13 and 14. And they like it. And it was obvious that the game they like best is something called Job Simulator. They like games where you pick things up and do things with it.
«You know, what they like best is… Have you played on an Oculus before? So, there's the intro, sort of demo function, where you can make paper aeroplanes and chuck things about. That's what they like best.
»They like Beat Saber, but they like things where you wander around the thing, and pick things up, put things down and muck about, and you don't have to clear up afterwards.
«So, I think we were instantly interested in Taskmaster being a VR game, because it's that. Because it's mucking about.»
Horne added: «Yeah, so somebody came to us, and my rule of thumb is we'll only do a Taskmaster collaboration if we think it's gonna be good.
»We were quite keen not to dilute — and I
Read more on radiotimes.com