A couple of months ago, I reviewed the cooperative 4x game, Uprising: Curse of the Last Emperor. This game hit me out of nowhere and I immediately fell in love with it. It was unique, fun, and something more people need to play. Not to be content with their stellar base game, Nemesis Games has released their newest expansion for the Uprising system: Titans of the First Age.
What does this new expansion add? Let’s find out!
This expansion adds in a pile of new content for the base game. The short of it is:
Titans of the First Age is an absolutely fantastic expansion for Uprising. Not only does it add a ton of variety in a modular nature, but it also fixes some of the issues with the core game. But let’s get into the fun stuff first.
The two new factions are both fun to play and completely different from any of the previously released ones. The titular Titans of the First Age let you answer the question “what would it be like to play a legion myself?” Instead of an army, you have 1 unit, the Titan, that travels around the board smashing enemies and gathering resources by eating terrain tiles. They have their own threat track, much like the legion/hordes, and will have their abilities adjusted when they gain/lose threat. The play style of the Titans is completely different from any of the factions, and worth the cost of the expansion on its own.
The other new faction is the Nethersee Pirates. Instead of Havens, they have their fleet of pirate ships that can travel around the board, bombard enemies, and earn them resources. They are a flexible faction that can quickly move around the map, and use their mobility to ferry their troops faster than any other faction. I really liked their mobile “havens,” which was also on theme with them being nomadic pirates.
Besides the new factions, my other favorite additions are the Aeather and the Mercenaries. These both fall into the category of “I will never play without them again.” First up, the Aether helps deal with the
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