is breaking new ground as a huge, open-world experience, but as fun as that might be, I'm a lot more excited about the other upcoming Lucasfilm adventure in Although its scope doesn't look as intense as is a big moment in its own right. It's been a long time since the last major video game, with fifteen years having passed since the release of
The recent lack of games definitely felt like a waste, as the episodic potential of the franchise has plenty of room for more adventures. I spent some time last year with 1999's, and even a particularly challenging implementation of tank controls didn't stop that from being a thoroughly fun experience. It's not just the fact that it's that has me hyped about the new game, however, but a difference in game design that ultimately looks more attractive than does.
A new trailer for Indiana Jones and the Great Circle has been shown as part of the Xbox Games Showcase, revealing more gameplay and a new location.
movies are traditionally propulsive adventures, and seem like they are locked into this concept. Although the amount of gameplay shown so far has been fairly limited, nothing has highlighted the kind of wide-open spaces and possibilities for exploration that is emphasizing. Instead, it's all about the action, whether that action is dodging traps, swinging from Indy's whip, or the good old-fashioned act of punching Nazis in the face.
is being developed by MachineGames, who have plenty of experience with Nazi-killing action thanks to their games.
There's obviously merit to either of these approaches, but the path that takes feels both refreshing and entirely appropriate. I love movies because they're incredible set-piece extravaganzas, stringing together inventive action sequences that never settle on one idea for too long. and see Spielberg fling aside most of his typical pathos to focus almost entirely on consistent fun, and even the more emotionally charged doesn't let up on the gas.
This guiding ethos translates
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