Just six months after laying off more than half its staff and pausing work on its current project, Armello and Solium Infernum developer League of Geeks has announced that the studio is going into «hibernation» for the foreseeable future, and may not return.
League of Geeks said in December 2023 that a confluence of factors including «rapidly rising operation costs, a weakening [Australian dollar], poor early access sales, and the unprecedented withdrawal of funding opportunities across the industry» had forced it to lay off more than 50% of its employees. The launch of the turn-based grand strategy game Solium Infernum, which came out in February 2024, was not impacted, but plans for a full release of League of Geeks' next game, Jumplight Odyssey, were put on hold «indefinitely.»
The situation has clearly not improved since then, as League of Geeks co-founders Trent Kusters, Blake Mizzi, and Ty Carey «have made the decision to put LoG into hibernation for the foreseeable future and take some extended time off.»
«The vast majority of our team have moved on to exciting new endeavours and those who remain are going to take a well deserved break over the next few months,» they wrote.
«We’re not sure when (or if) we will resurrect this great beast, but we’re incredibly proud of all we’ve achieved, both in the experiences we’ve crafted together, the great developers who made LoG a world-class development environment, the peers we inspired along the way, and of course, those community members who believed in what we made, how we made it, and supported us fiercely in those convictions.»
League of Geeks' games «will remain online and will be supported during this period,» but further development isn't in the cards. Armello, which has been out since 2015, «will continue to cruise along as it has for the past few years,» and work on the Armello board game will continue uninterrupted. Solium Infernum, unfortunately, did not sell well enough to enable further development or the
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