While has certainly come a long way since its troubled launch over two years ago, it's still not quite the quintessential experience many series fans were hoping for., however, might be the perfect fit for players disappointed in. Embark Studios' debut release is quite different on the surface, and its game modes aren't the large-scale conflicts is known for, but much of the new game feels strikingly familiar, albeit with a refreshingly unique coat of paint. doesn't necessarily encroach on 's specific niche, but its creators, design, and innovations all have surprising parallels.
High hopes for were dashed when the game launched with a vast array of bugs, but even DICE getting the game to be technically serviceable wasn't enough to overcome some fundamental pitfalls in its design, some of which have been alleviated by the return of classes. 's reliance on Specialist characters still chiefly alienates it from 's hallmark experience, however. The more recent release of has fallen on the opposite end of the spectrum – comparatively few bugs haven't stopped the fledgling playerbase from diving into what is, despite its high-octane trappings, primarily a game reliant on squad-based tactics.
A development studio consists of much more than its most senior staff, so the entire team's involvement can't be discounted, but Embark Studios' founders have illuminating collective experience. The Embark Studios website's About page lists six "" who founded the company and now serve its C-suite positions. Perhaps unsurprisingly, Embark founders Magnus Nordin, Rob Runesson, Stefan Strandberg, Patrick Söderlund, Jenny Huldschiner, and Johan Andersson were all previously employed by EA Digital Illusions CE AB, aka DICE, in prominent
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